Knights of Doom – MARVEL Fighting Souls
Knights of Doom team guide — Doctor Doom, Magneto, Green Goblin, and Carnage in MARVEL Fighting Souls.
The Knights of Doom represent the premier villain faction in MARVEL Tōkon: Fighting Souls, led by the Latverian monarch Doctor Doom. This team excels at zoning, magnetic control, aerial harassment, and symbiote-based pressure — making them a favorite for players who prefer controlling space and punishing aggressive approaches.
Doctor Doom (SungWon Cho) creates projectile shields and hidden laser traps that define neutral gameplay. His teleport dash resembles M. Bison's movement from Street Fighter, enabling mix-up sequences that bypass opponent defenses. Many beta players note Doom requires a strategic mindset rather than pure aggression.
Magneto, Green Goblin, and Carnage
Magneto (James Arnold Taylor) manipulates magnetic fields for projectile control and metallic object attacks. Early tier lists place him in S-tier alongside Doctor Doom and Wolverine due to his versatile toolkit. Green Goblin (Steve Blum) brings pumpkin bomb zoning and glider-based aerial mobility for unpredictable angles of attack.
Carnage (Kellen Goff) delivers symbiote rushdown with extended reach and chaotic attack patterns that overwhelm defensive players. The Marvel's New York (Night) stage was revealed with this team, featuring a darkened Manhattan skyline perfect for villainous confrontations.
Team Synergy and Builds
The Zoning Control team build pairs Star-Lord as point with Doctor Doom, Iron Man, and Ghost Rider as anchor — leveraging Doom's shield assist and laser coverage for oppressive neutral. Magneto's magnetic pull assists create combo extensions that capitalize on trapped opponents.
Knights of Doom characters individually rank highly on tier lists, but their team synergy shines when you build around magnetic control into symbiote rushdown transitions. Practice calling Doom's ground assist from airborne characters — a Beta 3 change that revolutionized team combo potential.